Collection: SEND Educational Games and Toys

SEND educational games and toys turn maths, phonics, spelling and sensory skills into hands-on play that suits learners with dyslexia, dyscalculia, dyspraxia, ADHD and wider neurodiverse needs. Our specialist range covers Junior Learning, Learning Resources, EDX Education, Orchard Toys and Numicon, chosen to support SEND classrooms and home learning.

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Our top pick

Multiplication Dominoes - hands-on times tables practice

A tactile, multisensory take on times tables. Multiplication Dominoes is a 28-piece set of thick plastic dominoes presented in a collectors tin, turning multiplication facts into a familiar matching game. The chunky, real-feel pieces suit learners with dyscalculia, dyslexia and ADHD who benefit from concrete, visual practice rather than written drills, and short rounds keep attention manageable. Suitable for ages 5 and up.

Price: £9.99 | View the Multiplication Dominoes

Our SEND specialists curate every product on this page, so the range deliberately favours games with clear rules, low reading load, sturdy components and short play sessions. You will find numeracy and mathematics games covering counting, addition, subtraction, multiplication, place value and ten frames; literacy games covering CVC words, blends, sight words, rhyming and spelling; plus social and emotional learning games, sensory and calming toys, jigsaws, time-telling activities and STEM toys.

Around 1 in 10 people are dyslexic, and many SEND learners experience overlapping needs across literacy, numeracy and sensory regulation. A well-chosen game lets a child practise a skill repeatedly without the discouragement of worksheets, which is why our SENCO and parent customers reach for them as both intervention tools and home-learning resources.

How do educational games and toys help SEND learners?

Educational games turn skills practice into low-pressure repetition. For a child with dyslexia, dyscalculia or dyspraxia, the same skill that feels exhausting on paper often feels achievable in a five-minute round of a game. Multisensory components - dice, dominoes, magnetic letters, manipulatives - give the brain a second route into the concept, which the British Dyslexia Association consistently highlights as good practice for SEND.

Which games suit dyslexia, dyscalculia, dyspraxia, ADHD and sensory needs?

For dyslexia, look at phonics games and decoding flashcards from Junior Learning and Trugs. For dyscalculia, our numeracy and mathematics games, Numicon and Multiplication Dominoes give visual, tactile maths practice. For dyspraxia, chunky pieces and write-and-wipe activities support fine-motor work. For ADHD and sensory processing, short-round games and our sensory and calming toys help with focus and regulation.

Are these games suitable for SEND classrooms and home use?

Yes - the range is built to flex between both. Schools use these games in 1:1 SEND interventions, small-group work, EHCP provision and as KS1 and KS2 maths and literacy stations. Parents use the same games at home for short, confidence-building sessions. We supply schools, MATs and local authorities on 30-day account, and our SEND specialists are happy to recommend a starter set against a specific year group, intervention plan or pupil profile.

 

Need advice? Call us to have a chat - 01394 671 818 or email us hello@thedyslexiashop.co.uk

Frequently asked questions

What are SEND educational games and toys?

SEND educational games and toys are play-based learning resources designed for pupils with Special Educational Needs and Disabilities, including dyslexia, dyscalculia, dyspraxia, ADHD and sensory processing needs. They cover phonics, spelling, maths, fine-motor skills and emotional regulation, and are typically multisensory, with chunky tactile pieces and clear visual cues so children can practise core skills without heavy reading or writing load.

How do hands-on games help children with dyslexia or dyscalculia?

Hands-on games give learners a multisensory route into reading, spelling and number skills, which the British Dyslexia Association recommends as good practice. Manipulating dominoes, dice, counters or magnetic letters builds memory through movement and touch, not just sight, which suits dyslexic and dyscalculic learners who often struggle with abstract written work. Short rounds also keep frustration low and confidence high.

Can educational games and toys help children with ADHD focus?

Yes. Short-round games with clear, predictable rules suit children with ADHD because they pair structure with novelty. The visible turn-taking, instant feedback and physical handling of pieces help sustain attention far better than worksheets. Many of our games can be played in five to ten minutes, which fits naturally with the short, frequent practice sessions recommended in the SEND Code of Practice for ADHD intervention.

Which games support fine-motor skills and dyspraxia?

Look for games with chunky pieces, peg-style components, dice with rounded edges and write-and-wipe activities. These build pencil grip, hand strength and bilateral coordination, all of which underpin handwriting for children with dyspraxia (Developmental Coordination Disorder). Our pegboards, Numicon shapes, jigsaws, and tactile dominoes are popular choices in occupational therapy and SENCO-led sessions for exactly this reason.

Are these games suitable for SEND classrooms and group work?

Yes, the range is curated for school use as well as home learning. Schools use these games in 1:1 SEND interventions, small-group sessions, EHCP provision and KS1 and KS2 literacy and numeracy stations. We supply primary schools, multi-academy trusts and local authorities on 30-day account, and our SEND specialists can recommend a starter set against a specific year group, intervention plan or pupil profile.

What age range do these games cover?

The range spans roughly age 3 through to 14-plus, with the strongest concentration in the 4 to 8 age band that maps to EYFS and KS1. Many games are also developmentally suitable for older SEND learners working at a younger reading or maths age, so play can match ability rather than chronological age. Each product page lists the manufacturer age guidance.

How do I choose the right educational game for my child?

Start with the skill you want to build - phonics, spelling, times tables, fine motor, focus or emotional regulation - then narrow by age and reading load. For SEND learners, prefer games with chunky pieces, low text on the components, short rounds and clear win conditions. If you are unsure, call our SEND specialists on 01394 671 818 and we will suggest two or three options against your child's profile.