
Embark on an action-packed quest with the Greystones as they race to find the lost gold of ancient Hath in this exciting steampunk fantasy adventure from bestselling author Vashti Hardy. A long-lost amulet holds the secret to finding the ancient land of Hath and its hidden treasures. But just as famous relic hunter Lucy Greystone is about to retrieve it, the amulet falls into the hands of nefarious glory hunter Byron Cogsworth.
Now the race is on to be the first to uncover the location of Hath and its gold. But how can Mabel and Will Greystone help their aunt when they only have access to half of the clues, and can they stop Cogsworth before his dirty tricks lead to treasure being lost for ever? Particularly suitable for readers aged 9+ with a reading age of 8.
- Author: Vashti Hardy
- Illustrator: Rebecca Sheerin
- Publisher: Barrington Stoke
- ISBN: 978‑0‑00‑868072‑5
- Publication date: 5 June 2025
- Dimensions: approximately 129 × 198 mm (UK paperback size)
- Interest age: 9+; Reading age: ~8
- Designed as dyslexia‑friendly: accessible layout, short chapters, generous spacing.
FAQs
Q1. Is this book suitable for readers with dyslexia?
Yes — it is published by Barrington Stoke, a specialist in accessible and dyslexia‑friendly texts. The reading‑age is quoted at around 8, while the interest age is 9+, and the layout is designed to support reading ease.
Q2. What age is this book aimed at?
The interest age is 9 years and above, making it suitable for children in the upper‑primary and early secondary range. It supports reading age ~8, so it’s accessible to those who may need literacy confidence.
Q3. Do you need to read the first book to understand this one?
While this is Book 2 in the “Relic Hunters” series, the story presents its central quest clearly. The reader can enjoy this instalment independently, though familiarity with Book 1 adds depth.
Q4. What is the story about?
The Greystone family race to find a long‑lost amulet tied to the ancient land of Hath, but opposition from a glory‑hunter front‑man means the treasure race is on — steampunk gadgets, robot camels, desert riddles and high stakes await.
Q5. Is this book suitable for classroom or reading‑intervention use?
Absolutely. With its manageable length (circa 112 pages), engaging steampunk adventure and accessible format, it is a strong choice for schools, libraries, intervention groups or reluctant readers.